THE CHALLENGE

The ability to be anonymous in virtual worlds creates a dangerous environment for

fear of the unknown, lack of empathy in an anonymous, free, online, & embodied environment.

THE OUTCOME

A physical anonymous chatroom that encourages strangers to open up and listen to each other one-on-one




OVERVIEW

Although virtual reality allows users to explore their own identities to the fullest, it poses

MY ROLE

Experience Designer

CONTEXT

Master's Thesis, Spring 2019 (10 weeks)


Goal: intimate but respectful experience. —designing for safety online.

Design decisions:

  1. One-on-one

  2. Anonymous

  3. Verbal exchange (difficult questions)

  4. Physical exchange (letter form)