THE CHALLENGE

(The ability to be anonymous in virtual worlds creates a dangerous environment for…)

fear of the unknown, lack of empathy in an anonymous, free, online, & embodied environment.

THE OUTCOME

A physical anonymous chatroom that encourages strangers to open up and listen to each other one-on-one




OVERVIEW

Although virtual reality allows users to explore their own identities to the fullest, it poses

MY ROLE

Experience Designer

CONTEXT

Master's Thesis, Spring 2019 (10 weeks)


Goal: intimate but respectful experience. —designing for safety online.

Design decisions:

  1. One-on-one

  2. Anonymous

  3. Verbal exchange (difficult questions)

  4. Physical exchange (letter form)


< Video here>


Step by step explanation


insights

  • Affective empathy is an effective way for strangers to gain each other’s trust (+diagram?)

  • When both are being vulnerable, they open up more.

  • Both agrees to the rules of the game —> high trust.

  • Mediator helps guarantee the safe interaction


outcome


Process

  • Branding (logo, colours, variations)

  • Set design illustration

  • Making panels

  • Sewing

  • Setup